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|INTRODUCTIONMillennium's End, as a role-playing game, has brought my friends and I many hours of fun and, although those times have been mixed between action pieces and investigative pieces of the game, there has almost always been a satisfactory outcome. As a GM, I'm one of those types that prefers to develop my own campaigns, perhaps utilizing information, news items, and gaming hooks from the real world, movies, comic books, television and other role-playing games. This page will, hopefully, allow you -either as a potential player for Millennium's End or as an experienced GameMaster- to see what I mean, and perhaps use some of these in your own game. Enjoy.
Because I'm the type of person who never seems to be satisfied with how something is developed, I adapted Millennium's End to become what I call Shadow Games. Chris and Jen Parke were influential in the development of the changes I am presenting in the files, below. For those who are curious, I chose the name Shadow Games to replace Millennium's End for three reasons: 1) Shadow Games is a MUCH cooler name; 2) the millennium has come and gone, but the game is still relevant not only to our time, but to this genre of role-playing; and 3) I've changed enough to estrange my version of the game from the original Millennium's End.
Most of the files included herein will be PDF, or Portable Document Format, so you will need the latest version of Adobe Acrobat Reader, which you can find free from the Adobe web site, Download.com, and various other web sites all over the internet. If you are coming here looking for a place to host your own files for download, please contact me with your name, or that of the original author, the name of the file, a general description of its contents and, if necessary, how it applies to Millennium's End or Shadow Games, and I will gladly host it/them for you. I would rather host these files than lose them.
Shadow Games Character Construction Aid
UPDATED 12 September 2012 ~ This is designed to help your players get through the basics of character generation for Shadow Games, by providing the Characteristic, Monetary, Talent Area, Skill Points, Packages, and Skills List Generation. Not everything is included, here, because once a Player moves the information from this "scratch paper" to their character sheet, they can record all of the Secondary Characteristics necessary to the game. It is recommended that all players use this form, especially if they like their character sheet in one piece by the end of character generation. This is a PDF file of 168kb in size, by Paul Emerson.
Shadow Games Character Roles
NEW 12 September 2012 ~ Millennium's End 1st and 2nd Edition provided skill packages -you will find the Shadow Games updated list, below- a player could select from to aid in making their character while also fleshing out some manner of past. This document goes the extra step by providing actual jobs that list minimum packages to perform each particular role in your character's cell. If each of your players selects one or more roles from the list, it is possible for you, as the GM, to attempt to help them get into the role they desire to play. However, this document could come later in generating a cell of character's, as well. This is a PDF file of 697kb in size, by Paul Emerson.
Shadow Games Character Generation
UPDATED 12 September 2012 ~ This alternate version of character generation for Millennium's End allows for slightly more adept characters, including rebuilding several of the formulas in order to give the character potentially more Skill Points based on an equal portion of life experience and advanced education, and potentially more money to work with in the game. This version is to be used with the Shadow Games Skill Packages filed, below. Completing character generation requires you to own a copy of the Millennium's End rulebook and is compatible with v1.0 and v2.0. This is a PDF file of 48.5kb in size, by Paul Emerson.
Shadow Games Skill Packages
UPDATED 12 September 2012 ~ The skill packages outlined in this file are designed to compliment my version of 2.0 character generation. All of the packages from the original ME v2.0 rule book are included, although all have been modified, including their Package Costs, though more packages developed for my version of the game that I feel suit the game more accurately than those packages limited in the rule book, have been added as detailed below. I DID NOT DESIGN EVERY PACKAGE, THOUGH I DO NOT HAVE THE ORIGINAL AUTHORS NAMES, EITHER. Finally, I have split the original, and my additional career packages into types: Education, Street, Martial Arts, Military, Professional, and "Company". This file stands alone from the Millennium's End rulebook and is not compatible with v2.0, as all of the Packages have been altered, modernized if you will, beyond their 2nd Edition limitations. This version of skill packs allows Players to have Characters more focused and skilled in individualized areas, mitigating the overlap indemnic to both 1st and 2nd edition ME. This is a PDF file of 49.4kb in size, by Paul Emerson.
Shadow Games Character Record Sheets
• EDUCATION: Street Education
• STREET: Cat Burglar, Gangbanger, Grifter, Jury Rigger, and Transporter
• MARTIAL ARTS: Taijutsu
• "COMPANY": Government Agent, Intelligence Analyst, and Weapons Specialist
• MILITARY: Leadership/NCO Academy, Marine Basic, Military Academy, Special Forces, and Special Operations
• PROFESSIONAL: Bounty Hunter, Federal Law Enforcement, Lawyer, and Medical Doctor
You should also have the Shadow Games Master Skill List to understand all of your sub-skill options. This document is actually two lists, the first being organized alphabetically, and the second being organized by Talent Base. This is a PDF file of 24kb in size, by Paul Emerson.
UPDATED 9 September 2013 ~ This, and the following character record sheet files, are custom-designed, based on the original Millennium's End Character Sheets, along with some small changes suggested in and by the community over the years. This sheet has been constructed to work with the Shadow Games version of Character Generation. I placed the Basic Combat Skills section on the back side of the character sheet to be in alphabetical order, though Aim has lost one space. Both male and female back pages are in the file linked above and designed to work with the first page. Art on the female sheet is done by Devon Cady-Lee; art on the male sheet is gleaned from the Facebook game Mobsters 2: Vendetta. If anyone has another, hopefully better, male image in a dark long-coat or duster and other clothes, or at least with some tactical equipment, please send it to me. No copyright infringement is intended, and no profit is being made from this character sheet. This is a PDF file of 728kb in size, by Paul Emerson.
• How to Take Care of Your Own Excel Character Sheet Version ~ 795kb, by Paul Emerson
Shadow Games Character Development Aid
• Shadow Games Excel Character Record Sheet ~ Male ~ 1.25mb, by Paul Emerson
• Shadow Games Excel Character Record Sheet ~ Female ~ 1.28mb, by Paul Emerson
UPDATED 12 September 2012 ~ Use this to help develop the background, description and story behind your character. Warning, this is only for those who really get into developing their characters. This is a PDF file of 143kb in size, by Paul Emerson.
BlackEagle/BlackEagle General Employment Contract
UPDATED 12 September 2012 ~ I put this into my game to attempt to give a sense of immersion for the sake of my players. This contract is for the individual player-character. Obviously, it's based on the contract information found in the original Operations Policy Handbook for Millennium's End v1.0 and v2.0, though it's expanded to include some clearer definitions. This is a PDF file of 857kb in size, by Paul Emerson.
Shadow Games Down Time System
NEW 12 September 2012 ~ Especially with regard to Play-by-Forum games, which typically take much longer than face-to-face games to complete, if a mission is ever completed, there needs to be a means of continuing training between missions. Though this downtime system is designed to fill that gap, it may not be good for tabletop games because the system is clunky and requires the calculation of experience for hours per character in the game; for tabeltop, it may be more appropriate NOT to use this system. This is a PDF file of 1.2mb in size, by Paul Emerson.
Shadow Games Character Skills Profile
NEW 12 September 2012 ~ This document is available for players to record their present skills and then hand it to the GM for record-keeping, especially for passive skills the GM should roll to determine successes or failures for players who would not nominally roll those skills. This is a PDF file of 160kb in size, by Paul Emerson.
BlackEagle/BlackEagle General Mission Contract Template ~ Denver
UPDATED 12 September 2012 ~ I put this into my game to attempt to give a sense of immersion for the sake of my players. This contract is designed to represent missions from the Denver office. Obviously, it's based on the contract information found in the original Operations Policy Handbook for Millennium's End v1.0 and v2.0, though it's expanded to include some clearer definitions. This is a PDF file of 1.44mb in size, by Paul Emerson.
General B/E Cell/Party Construction Aid
This is designed to assist you, as the GM, to fill out your party to cover as many bases as possible, and then continue to track them during the process/progress of your game. This is a PDF file of 32.4kb in size, by Paul Emerson.
CHARTS & SUMMARIES
Shadow Games Basic Rules Summary
UPDATED 12 September 2012 ~ Millennium's End is difficult to play and understand because the rules are very in-depth and represent a level of accuracy not seen in role-playing games before or since. Shadow Games is even more difficult to run, because the GM is, typically, responsible for all of the requisite number crunching, especially if the group gets into combat, so the Players can continue to enjoy the game. This summary is designed to help GMs and players, alike, play the game more effectively by allowing players to ask fewer questions and GMs to concentrate on the game, and for players to be able to help GMs calculate many of the numbers in order to move the game along more effectively. This is a PDF file of 57kb in size, by Paul Emerson.
Updated Shadow Games Armor Chart
UPDATED 12 September 2012 ~ I found the original armor charts in both 1st and 2nd edition Millennium's End main books to be lacking and somewhat inaccurate with regards to Armor Values, Conversion Numbers and the types of Armor available. I've classified them by Head, Body and Limb Protection as well as Accessories, and added armor I felt appropriate based on updated technology and new designs since Millennium's End was first published. This document includes all relevant information for purchasing and using armor in the game, including small rules modifications for Shadow Games. This is a PDF file of 17kb in size, by Paul Emerson.
NEW 12 September 2012 ~ These are some ideas I developed concerning how best to resolve fire from automatic weapons; these have not been playtested, as yet. This is a PDF file of 16.4kb in size, by Paul Emerson.
Important Field Terminology
NEW 12 September 2012 ~ My friend, and a fellow player, Mark developed this relatively short document for use in our Play-by-Forum game, and has given me permission to post it. This document may aid in clarifying terminology used by those trained in the U.S. military. This is a PDF file of 186kb in size, by Mark D.
Shadow Games Denver Office Detail Sheet
UPDATED 12 September 2012 ~ In this file you will find the organizational structure of the Denver, Colorado BlackEagle & BlackEagle branch office. It will be updated, fleshed out if you will, from time-to-time. This is a PDF file of 682kb in size, by Paul Emerson.
Helpful Tactical Articles
...Truth About Supressors... ~ by Daniel S.